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16Track

Re: Godot 4.x: heap out-of-bounds write in Radiance HDR image loader

godotengine Godot Engine · CVE-2026-110734
0 news outlets0 CERTs and agencies1 research labs

Assessment: Track

SSVC decision points: exploitation none, automatable no, technical impact partial, deployment low.

What is it?

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Evidence

Technical advisories1Detailed write-ups from security research teams

Exploitation

  • Public proof of concept
  • Exploited in the wild
  • Listed as known exploited
CVSS
2.5
EPSS
–
First seen
2 h ago
Status
corroborated

All godotengine vulnerabilities